NAOKO TOSA’s Video Art
by Kazuo Amano, Toyota Municipal Museum of Art
Naoko Tosa has changed her ways of expression from film, video to computer graphics (CG). If her early activity of doing performance by herself is took into consideration, her whole career is almost identical to the history of media art itself starting from low-tech approaching toward high-tech.
Most of her video artworks are combinations of CG based images and also actual video images with various video effects. One of the characteristics of her video artworks is that they have physical body. Basically media art does not have strong connection to a specific material which is a significant difference from conventional fine art. Media art can be visualized on computer displays and various printing materials. This means that media art is something apart from actual materials and in other words is something floating. In networked and digital world we as subjective become something not clearly identified. The border between us and the world becomes unclear and our identity would flow out and would be mixed with digitized outside world.
On the other hand in her video artworks she uses various physical materials such as eyes, Buddhism statues, etc. and introduces metamorphosis effects on these materials. By doing this she has succeeded in creating strong tension on the synthesized images and in giving strong impression of physicality to viewers.
Also she has tried collaborations with performers, musicians, etc. Also she uses physical body such as that of performers as an element of her artworks. In her video artworks she does not tries to dismantle physical body but tries to maintain its reality sometimes by introducing stories.
Usually various entities expressed using CG do not have any individuality nor insistence. On the other hand her video artworks are very special in media art as her artworks have strong sense of physicality. By keeping this physicality it would become easier for images in media art to give us strong inspiration. However video images should have strong stimulation comparable to that induced by drug if images in video art are to be linked to our brain.
One possibility to realize this would be to introduce interactivity into media art. Probably the direction she went through after her activities in video art came from this basic motivation.